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» Computer Graphic Simulation of Light Reflection from Paper
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SIGGRAPH
1999
ACM
15 years 6 months ago
Environment Matting and Compositing
This paper introduces a new process, environment matting, which captures not just a foreground object and its traditional opacity matte from a real-world scene, but also a descrip...
Douglas E. Zongker, Dawn M. Werner, Brian Curless,...
111
Voted
DIGRA
2005
Springer
15 years 8 months ago
Liberal Sims?: Simulated Difference and the Commodity of Social Diversity
This paper outlines how representations of gender, sexuality, race and ethnicity intersect with strategies of late capitalism in The Sims, arguably the most popular video game of ...
A. Brady Curlew
108
Voted
TOG
2008
102views more  TOG 2008»
15 years 2 months ago
Fluorescent immersion range scanning
The quality of a 3D range scan should not depend on the surface properties of the object. Most active range scanning techniques, however, assume a diffuse reflector to allow for a...
Matthias B. Hullin, Martin Fuchs, Ivo Ihrke, Hans-...
127
Voted
WSCG
2003
142views more  WSCG 2003»
15 years 3 months ago
Dynamic Radiosity using Higher Order Functions Bases and Temporal Coherence
The computation of global illumination in a dynamic scene constitutes a real challenge in computer graphics. In radiosity algorithms, this problem is far from being easy, especial...
Venceslas Biri, Sylvain Michelin, Didier Arqu&egra...
134
Voted
TOG
2012
222views Communications» more  TOG 2012»
13 years 5 months ago
Plastic trees: interactive self-adapting botanical tree models
We present a dynamic tree modeling and representation technique that allows complex tree models to interact with their environment. Our method uses changes in the light distributi...
Sören Pirk, Ondrej Stava, Julian Kratt, Miche...