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» Computer Graphic Simulation of Light Reflection from Paper
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TOG
2008
124views more  TOG 2008»
13 years 6 months ago
Towards passive 6D reflectance field displays
Traditional flat screen displays present 2D images. 3D and 4D displays have been proposed making use of lenslet arrays to shape a fixed outgoing light field for horizontal or bidi...
Martin Fuchs, Ramesh Raskar, Hans-Peter Seidel, He...
VG
2001
13 years 8 months ago
Splatting with Shadows
In this paper we describe an efficient approach to add shadows to volumetric scenes. The light emitted by the lightsource is properly attenuated by the intervening volumetric struc...
Manjushree Nulkar, Klaus Mueller
SIGGRAPH
1995
ACM
13 years 10 months ago
A realistic camera model for computer graphics
Most recent rendering research has concentrated on two subproblems: modeling the reflection of light from materials, and calculating the direct and indirect illumination from lig...
Craig E. Kolb, Don P. Mitchell, Pat Hanrahan
MICCAI
2005
Springer
14 years 13 days ago
Photo-Realistic Tissue Reflectance Modelling for Minimally Invasive Surgical Simulation
Computer-based simulation is an important tool for surgical skills training and assessment. In general, the degree of realism experienced by the trainees is determined by the visua...
Mohamed A. ElHelw, M. Stella Atkins, Marios Nicola...
CVPR
1999
IEEE
14 years 9 months ago
Separating Reflections and Lighting Using Independent Components Analysis
The image of an object can vary dramatically depending on lighting, specularities/reflections and shadows. It is often advantageous to separate these incidental variations from th...
Hany Farid, Edward H. Adelson