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INCDM
2010
Springer
146views Data Mining» more  INCDM 2010»
14 years 1 months ago
Learning from Humanoid Cartoon Designs
Abstract. Character design is a key ingredient to the success of any comicbook, graphic novel, or animated feature. Artists typically use shape, size and proportion as the first de...
Md. Tanvirul Islam, Kaiser Md. Nahiduzzaman, Why Y...
CGF
2008
157views more  CGF 2008»
13 years 9 months ago
Interactive Volume Rendering with Dynamic Ambient Occlusion and Color Bleeding
We propose a method for rendering volumetric data sets at interactive frame rates while supporting dynamic ambient occlusion as well as an approximation to color bleeding. In cont...
Timo Ropinski, Jennis Meyer-Spradow, Stefan Diepen...
MICRO
2008
IEEE
114views Hardware» more  MICRO 2008»
14 years 3 months ago
Toward a multicore architecture for real-time ray-tracing
Significant improvement to visual quality for real-time 3D graphics requires modeling of complex illumination effects like soft-shadows, reflections, and diffuse lighting intera...
Venkatraman Govindaraju, Peter Djeu, Karthikeyan S...
CAE
2007
13 years 11 months ago
A Poetics of Simulation for Audiovisual Performance
Audiovisual performance is a fertile area for creative expression, an intersection of experimental cinema and computer music that has seen a groundswell of interest in recent year...
Randy Jones
ICIP
2008
IEEE
14 years 10 months ago
Spatio-spectral reconstruction of the multispectral datacube using sparse recovery
Multispectral scene information is useful for radiometric graphics, material identification and imaging systems simulation. The multispectral scene can be described as a datacube,...
Manu Parmar, Steven Lansel, Brian A. Wandell