Computational depth estimation is a central task in computer vision and graphics. A large variety of strategies have been introduced in the past relying on viewpoint variations, de...
In order to make direct volume rendering practicable convenient visualization options and data analysis tools have to be integrated. For example, direct rendering of semi-transpar...
Abstract. In this paper, we show that it is possible to calibrate a camera using just a flat, textureless Lambertian surface and constant illumination. This is done using the effec...
This paper presents a novel 3D plenoptic function, which we call concentric mosaics. We constrain camera motion to planar concentric circles, and create concentric mosaics using a...
This paper describes the design of SCORPIODROME a mixed reality game for groups of 3-4 children aged 11-14. SCORPIODROME is designed for social gaming; i.e., computer gaming that ...