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ECCV
2010
Springer
14 years 1 months ago
Analyzing Depth from Coded Aperture Sets
Computational depth estimation is a central task in computer vision and graphics. A large variety of strategies have been introduced in the past relying on viewpoint variations, de...
CG
1999
Springer
13 years 8 months ago
An interactive visualization and navigation tool for medical volume data
In order to make direct volume rendering practicable convenient visualization options and data analysis tools have to be integrated. For example, direct rendering of semi-transpar...
Ove Sommer, Alexander Dietz, Rüdiger Westerma...
ECCV
2000
Springer
14 years 18 days ago
Can We Calibrate a Camera Using an Image of a Flat, Textureless Lambertian Surface?
Abstract. In this paper, we show that it is possible to calibrate a camera using just a flat, textureless Lambertian surface and constant illumination. This is done using the effec...
Sing Bing Kang, Richard S. Weiss
SIGGRAPH
1999
ACM
14 years 1 months ago
Rendering with Concentric Mosaics
This paper presents a novel 3D plenoptic function, which we call concentric mosaics. We constrain camera motion to planar concentric circles, and create concentric mosaics using a...
Heung-Yeung Shum, Li-wei He
ACMACE
2005
ACM
14 years 2 months ago
SCORPIODROME: an exploration in mixed reality social gaming for children
This paper describes the design of SCORPIODROME a mixed reality game for groups of 3-4 children aged 11-14. SCORPIODROME is designed for social gaming; i.e., computer gaming that ...
Georgios Metaxas, Barbaros Metin, Jutta Schneider,...