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DIGRA
2005
Springer
14 years 1 months ago
Playful Play with Games: Linking Level Editing to Learning in Art and Design
The title ‘Playful Play with Games’ refers to the possibility of creative involvement with games by altering their structure in a playful way. The focus of this paper is on mo...
Maia Engeli
IE
2007
13 years 9 months ago
Through the looking glass: game worlds as representations and views from elsewhere
This paper describes the rationale and subsequent development stages of a work in progress: a graffiti toolkit for rich spatial 3D environments and an actual world mnemonic collec...
J. Turner, Nicola J. Bidwell
MOBIHOC
2008
ACM
14 years 7 months ago
Complexity in wireless scheduling: impact and tradeoffs
It has been an important research topic since 1992 to maximize stability region in constrained queueing systems, which includes the study of scheduling over wireless ad hoc networ...
Yung Yi, Alexandre Proutiere, Mung Chiang
JVCA
2007
125views more  JVCA 2007»
13 years 7 months ago
Crowd motion capture
In this paper a new and original technique to animate a crowd of human beings is presented. Following the success of data-driven animation models (such as motion capture) in the c...
Nicolas Courty, Thomas Corpetti
CVPR
2008
IEEE
14 years 9 months ago
Matching images under unstable segmentations
Region based features are getting popular due to their higher descriptive power relative to other features. However, real world images exhibit changes in image segments capturing ...
Varsha Hedau, Himanshu Arora, Narendra Ahuja