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DIGRA
2005
Springer

Playful Play with Games: Linking Level Editing to Learning in Art and Design

14 years 5 months ago
Playful Play with Games: Linking Level Editing to Learning in Art and Design
The title ‘Playful Play with Games’ refers to the possibility of creative involvement with games by altering their structure in a playful way. The focus of this paper is on modifying the first person shooter game Unreal Tournament as a learning process. Modifying the game means to become a creator or writer in addition to a reader and player, but nonetheless with a playful attitude and a good understanding of the game at hand. Understanding the game involves an understanding of the different levels of meaning of the game. Three levels of meaning produced in and around games can be distinguished: Meaningful play, meaning beyond play, and creatively added meaning. Five examples from courses to media management, architecture, and media art students as well as a group of activists illustrate the design of courses that are based on level editing. Keywords First person shooter games, game modding, level editing, meaningful play, learning, design, art PLAY FOR LEARNING IN ART AND DESIGN ...
Maia Engeli
Added 26 Jun 2010
Updated 26 Jun 2010
Type Conference
Year 2005
Where DIGRA
Authors Maia Engeli
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