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» Computer Graphics of Kinematic Surfaces
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SIGGRAPH
1995
ACM
14 years 1 months ago
Realistic modeling for facial animation
A major unsolved problem in computer graphics is the construction and animation of realistic human facial models. Traditionally, facial models have been built painstakingly by man...
Yuencheng Lee, Demetri Terzopoulos, Keith Waters
PG
2002
IEEE
14 years 3 months ago
A Simple Method for Modeling Wrinkles on Human Skin
Realism of rendered human skin can be strongly enhanced by taking into account skin wrinkles. However, modeling wrinkles is a difficult task, and considerable time and effort are ...
Yosuke Bando, Takaaki Kuratate, Tomoyuki Nishita
PG
2007
IEEE
14 years 4 months ago
Radiometric Compensation through Inverse Light Transport
Radiometric compensation techniques allow seamless projections onto complex everyday surfaces. Implemented with projector-camera systems they support the presentation of visual co...
Gordon Wetzstein, Oliver Bimber
PG
2002
IEEE
14 years 3 months ago
Shape-Similarity Search of Three-Dimensional Models Using Parameterized Statistics
In this paper, we propose a method for shape-similarity search of 3D polygonal-mesh models. The system accepts triangular meshes, but tolerates degenerated polygons, disconnected ...
Ryutarou Ohbuchi, Tomo Otagiri, Masatoshi Ibato, T...
RT
1999
Springer
14 years 2 months ago
Rendering of Wet Materials
Abstract. The appearance of many natural materials is largely influenced by the environment in which they are situated. Capturing the effects of such environmental factors is esse...
Henrik Wann Jensen, Justin Legakis, Julie Dorsey