We present a simple and inexpensive method for computing the estimates of error in a hierarchical linear radiosity method. Similar to the approach used in 1 for constant radiosity ...
The number of polygons comprising interesting architectural models is many more than can be rendered at interactive frame rates. However, due to occlusion by opaque surfaces (e.g....
We present a method for calculating the boundary of objects from Discrete Indicator Functions that store 2material volume fractions with a high degree of accuracy. Although Marchi...
We present a new method suitable for general purpose graphics processing units to render self-shadows on dynamic height fields under dynamic light environments in real-time. Visib...
We describe a new approach for creating concise high-level generative models from range images or other approximate representations of real objects. Using data from a variety of a...