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SIBGRAPI
2005
IEEE
14 years 2 months ago
An Image-Based Shading Pipeline for 2D Animation
Shading for cel animation based on images is a recent research topic in computer-assisted animation. This paper proposes an image-based shading pipeline to give a 3D appearance to...
Hedlena M. de A. Bezerra, Bruno Feijó, Luiz...
IWCM
2004
Springer
14 years 2 months ago
Towards a Multi-camera Generalization of Brightness Constancy
Standard optical flow methods for motion or disparity estimation use a brightness constancy constraint equation (BCCE). This BCCE either handles a moving camera imaging a non-movi...
Hanno Scharr
PG
2000
IEEE
14 years 1 months ago
A New Paradigm for Changing Topology during Subdivision Modeling
In this paper, we present a new paradigm that allows dynamically changing the topology of 2-manifold polygonal meshes. Our new paradigm always guarantees topological consistency o...
Ergun Akleman, Vinod Srinivasan, Jianer Chen
SIGGRAPH
2000
ACM
14 years 1 months ago
Deep shadow maps
We introduce deep shadow maps, a technique that produces fast, high-quality shadows for primitives such as hair, fur, and smoke. Unlike traditional shadow maps, which store a sing...
Tom Lokovic, Eric Veach
CGI
2004
IEEE
14 years 19 days ago
CSG Operations with Voxelized Solids
We present a new technique for CSG operations with voxelized geometric objects, which are represented by truncated discrete distance fields supplemented by additional information ...
Pavol Novotný, Leonid I. Dimitrov, Milos Sr...