Many real world surfaces exhibit translucent appearance due to subsurface scattering. Although various methods exists to measure, edit and render subsurface scattering effects, no...
In recent years several methods for modeling botanical trees have been proposed. The geometry and topology of tree skeletons can be well described by L-systems; however, there are...
We propose a flexible geometric algorithm for placing arbitrary cracks and incisions on tetrahedralized deformable objects. Although techniques based on remeshing can also accomm...
Tensor field visualization is a challenging task due in part to the multi-variate nature of individual tensor samples. Glyphs convey tensor variables by mapping the tensor eigenve...
Splatting-based rendering techniques are currently the best choice for efficient high-quality rendering of point-based geometries. However, such techniques are not suitable for la...