Vector Field Based Shape Deformations (VFSD) have been introduced as an efficient method to deform shapes in a volume-preserving foldover-free manner. However, mainly simple impl...
Wolfram von Funck, Holger Theisel, Hans-Peter Seid...
Densely-sampled image representations such as the light field or Lumigraph have been effective in enabling photorealistic image synthesis. Unfortunately, lighting interpolation w...
Yasuyuki Matsushita, Sing Bing Kang, Stephen Lin, ...
High-order and regularly sampled surface representations are more efficient and compact than general meshes and considerably simplify many geometric modeling and processing algor...
Space deformation is an important tool in computer animation and shape design. In this paper we propose a new local deformation model based on generalized metaballs. The user spec...
We present a multiresolution framework, called Multi-Tetra framework, that approximates volume data with different levelsof-detail tetrahedra. The framework is generated through a...