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» Computer Graphics of Kinematic Surfaces
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SIBGRAPI
2003
IEEE
14 years 2 months ago
Picking and Snapping for 3D Input Devices
A picking mechanism (pointing and indicating) with the cursor is essential for any direct-manipulation application. The windowing systems, under which control a direct-manipulation...
Shin-Ting Wu, Marcel Abrantes, Daniel Tost, Harlen...
PG
1999
IEEE
14 years 1 months ago
Mesh Approximation Using a Volume-Based Metric
In this paper we introduce a mesh approximation method that uses a volume-based metric. After a geometric simplification, we minimize the volume between the simplified mesh and th...
Pierre Alliez, Nathalie Laurent, Henri Sanson, Fra...
VISUALIZATION
1997
IEEE
14 years 1 months ago
UFLIC: a line integral convolution algorithm for visualizing unsteady flows
This paper presents an algorithm, UFLIC (Unsteady Flow LIC), to visualize vectordata in unsteadyflow fields. Using the Line Integral Convolution (LIC) as the underlying method, ...
Han-Wei Shen, David L. Kao
SGP
2003
13 years 10 months ago
A geometric database for gene expression data
As the logical next step after sequencing the mouse genome, biologists have developed laboratory methods for rapidly determining where each of the 30K genes in the mouse genome is...
Joe D. Warren, Tao Ju, Gregor Eichele, Christina T...
CG
2006
Springer
13 years 8 months ago
Shape reasoning and understanding
s: clustering, denoising, sharp feature, shape abstraction, reverse engineering In this paper we describe a hierarchical face clustering algorithm for triangle meshes based on fit...
Bianca Falcidieno, Remco C. Veltkamp