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CGF
2004
151views more  CGF 2004»
13 years 8 months ago
Deferred Splatting
In recent years it has been shown that, above a certain complexity, points become the most efficient rendering primitives. Although the programmability of the lastest graphics har...
Gaël Guennebaud, Loïc Barthe, Mathias Pa...
CG
2000
Springer
13 years 8 months ago
Procedural shape generation for multi-dimensional data visualization
Visualization of multi-dimensional data is a challenging task. The goal is not the display of multiple data dimensions, but user comprehension of the multi-dimensional data. This p...
David S. Ebert, Randall M. Rohrer, Christopher D. ...
I3D
2010
ACM
14 years 6 months ago
Efficient Sparse Voxel Octrees
In this paper we examine the possibilities of using voxel representations as a generic way for expressing complex and feature-rich geometry on current and future GPUs. We present ...
Samuli Laine, Tero Karras
CRV
2008
IEEE
192views Robotics» more  CRV 2008»
14 years 3 months ago
Realtime Visualization of Monocular Data for 3D Reconstruction
Methods for reconstructing photorealistic 3D graphics models from images or video are appealing applications of computer vision. Such methods rely on good input image data, but th...
Adam Rachmielowski, Neil Birkbeck, Martin Jäg...
SIBGRAPI
2008
IEEE
14 years 3 months ago
Matching Photometric Observation Vectors with Shadows and Variable Albedo
We describe a procedure to solve the basic problem of Variable Lighting Photometric Stereo – namely, recovering the normal directions and intrinsic albedos at all visible points...
Helena Cristina da Gama Leitão, Rafael Feli...