A rough texture modelling involves a huge image data-set - the Bidirectional Texture Function (BTF). This 6-dimensional function depends on planar texture coordinates as well as o...
Graph-cuts optimization is prevalent in vision and graphics problems. It is thus of great practical importance to parallelize the graph-cuts optimization using today’s ubiquitou...
Many applications require the extraction of isolines and isosurfaces from scalar functions defined on regular grids. These scalar functions may have many different origins: from ...
Unstructured meshes are often used in simulations and imaging applications. They provide advanced flexibility in modeling abilities but are more difficult to manipulate and anal...
Most modern graphics-based computer games entertain the player in part by presenting him or her with a simulated space, an imaginary two- or threedimensional region whose visual a...