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» Computer Graphics of Kinematic Surfaces
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CGI
2001
IEEE
13 years 11 months ago
An Inverse Kinematics Method Based on Muscle Dynamics
Inverse kinmatics is one of the most popular method in computer graphics to control 3D multi-joint characters. In this paper, we propose an inverse kinematics algorithm that takes...
Taku Komura, Yoshihisa Shinagawa, Tosiyasu L. Kuni...
AMDO
2008
Springer
13 years 9 months ago
Inverse Kinematics Using Sequential Monte Carlo Methods
Abstract. In this paper we propose an original approach to solve the Inverse Kinematics problem. Our framework is based on Sequential Monte Carlo Methods and has the advantage to a...
Nicolas Courty, Elise Arnaud
CORR
2007
Springer
80views Education» more  CORR 2007»
13 years 7 months ago
Uniqueness Domains in the Workspace of Parallel Manipulators
This work investigates new kinematic features of parallel manipulators. It is well known that parallel manipulators admit generally several direct kinematic solutions for a given ...
Philippe Wenger, Damien Chablat
CGI
2003
IEEE
13 years 11 months ago
Reaching Volumes Generated by Means of Octal Trees and Cartesian Constraints
This paper presents a system to analyze the reachability of the human body. The inverse kinematics technique is employed to find which regions of space are reachable using a certa...
I. Rodríguez, Manuel Peinado, Ronan Boulic,...
CGI
1999
IEEE
13 years 11 months ago
A Field Interpolated Texture Mapping Algorithm for Skeletal Implicit Surfaces
We address the problem of texture mapping implicit surfaces. Recent work in providing 2D mappings for implicit surfaces maps points from a auxiliary parametric surface to the impl...
Mark Tigges, Brian Wyvill