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CGI
1999
IEEE

A Field Interpolated Texture Mapping Algorithm for Skeletal Implicit Surfaces

14 years 3 months ago
A Field Interpolated Texture Mapping Algorithm for Skeletal Implicit Surfaces
We address the problem of texture mapping implicit surfaces. Recent work in providing 2D mappings for implicit surfaces maps points from a auxiliary parametric surface to the implicit surface. In this work we extend this method by observing that all commonly used skeletal elements are easily parametrized and can be their own support surfaces. In areas of a surface which are due to multiple skeletal primitives we compute a mapping through relations found with the zero level surface of a primitive by using the gradient eld.
Mark Tigges, Brian Wyvill
Added 02 Aug 2010
Updated 02 Aug 2010
Type Conference
Year 1999
Where CGI
Authors Mark Tigges, Brian Wyvill
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