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» Computer Graphics of Kinematic Surfaces
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SIBGRAPI
2000
IEEE
15 years 7 months ago
Image-Based Texture Analysis for Realistic Image Synthesis
We present a method to measure reflectance and texture of surfaces in a one step process. For later use in digital image synthesis it is mandatory to separate the gathered intensi...
Heinz Mayer
CGF
2008
153views more  CGF 2008»
15 years 3 months ago
Computing Local Signed Distance Fields for Large Polygonal Models
The signed distance field for a polygonal model is a useful representation that facilitates efficient computation in many visualization and geometric processing tasks. Often it is...
Byungjoon Chang, Deukhyun Cha, Insung Ihm
SGP
2003
15 years 4 months ago
Provably Good Surface Sampling and Approximation
We present an algorithm for meshing surfaces that is a simple adaptation of a greedy “farthest point” technique proposed by Chew. Given a surface S, it progressively adds poin...
Steve Oudot, Jean-Daniel Boissonnat
COMPGEOM
2005
ACM
15 years 5 months ago
Learning smooth objects by probing
We consider the problem of discovering a smooth unknown surface S bounding an object O in R3 . The discovery process consists of moving a point probing device in the free space ar...
Jean-Daniel Boissonnat, Leonidas J. Guibas, Steve ...
CGI
1998
IEEE
15 years 7 months ago
Improved Triangular Subdivision Schemes
In this article we improve the butterfly and Loop's algorithm. As a result we obtain subdivision algorithms for triangular nets which can be used to generate G1- and G2surfac...
Hartmut Prautzsch, Georg Umlauf