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» Computer Graphics of Kinematic Surfaces
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SCA
2007
14 years 16 days ago
Screen space meshes
We present a simple yet powerful approach for the generation and rendering of surfaces defined by the boundary of a three-dimensional point cloud. First, a depth map plus internal...
Matthias Müller, Simon Schirm, Stephan Duthal...
VVS
1998
IEEE
141views Visualization» more  VVS 1998»
14 years 2 months ago
3D Scan Conversion of CSG Models into Distance Volumes
A distance volume is a volume dataset where the value stored at each voxel is the shortest distance to the surface of the object being represented by the volume. Distance volumes ...
David E. Breen, Sean Mauch, Ross T. Whitaker
CGF
2008
132views more  CGF 2008»
13 years 10 months ago
Irradiance Gradients in the Presence of Participating Media and Occlusions
In this paper we present a technique for computing translational gradients of indirect surface reflectance in scenes containing participating media and significant occlusions. The...
Wojciech Jarosz, Matthias Zwicker, Henrik Wann Jen...
3DPVT
2006
IEEE
240views Visualization» more  3DPVT 2006»
14 years 4 months ago
Global Depth from Epipolar Volumes--A General Framework for Reconstructing Non-Lambertian Surfaces
Using Epipolar Image Analysis in the context of the correspondence finding problem in depth reconstruction has several advantages. One is the elegant incorporation of prior knowl...
Timo Stich, Art Tevs, Marcus A. Magnor
VC
2008
103views more  VC 2008»
13 years 10 months ago
GPU-based rendering of point-sampled water surfaces
Particle-based simulations are widely used to simulate fluids. We present a real-time rendering method for the results of particle-based simulations of water. Traditional approache...
Kei Iwasaki, Yoshinori Dobashi, Fujiichi Yoshimoto...