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ATAL
2009
Springer
14 years 2 months ago
Real-time expressive gaze animation for virtual humans
Gaze is an extremely important aspect of human face to face interaction. Over the course of an interaction, a single individual’s gaze can perform many different functions, such...
Marcus Thiébaux, Brent Lance, Stacy Marsell...
CHI
2007
ACM
14 years 8 months ago
A motion-based marking menu system
The rapid development of handheld devices is driving the development of new interaction styles. This paper examines one such technique: using hand motions to control a menu system...
Ian Oakley, Junseok Park
ACMACE
2007
ACM
13 years 12 months ago
IGameFloor: a platform for co-located collaborative games
This paper introduces a novel interactive floor platform for social games and entertainment involving multiple colocated users in a collaborative game environment. The interactive...
Kaj Grønbæk, Ole Sejer Iversen, Karen...
POLICY
2009
Springer
14 years 2 months ago
In Vivo Evolution of Policies that Govern a Distributed System
This paper addresses an important open problem confronting any decentralized and stateful access control (AC) mechanism for networked systems, particularly when the system at hand...
Constantin Serban, Naftaly H. Minsky
CODES
2007
IEEE
14 years 2 months ago
Complex task activation schemes in system level performance analysis
The design and analysis of today’s complex real-time systems requires advanced methods. Due to ever growing functionality, hardware complexity and component interaction, applyin...
Wolfgang Haid, Lothar Thiele