Sciweavers

174 search results - page 13 / 35
» Computer Science and Game Theory: A Brief Survey
Sort
View
SIGCSE
2009
ACM
111views Education» more  SIGCSE 2009»
14 years 8 months ago
Using daily student presentations to address attitudes and communication skills in CS1
Many CS1 courses lack a breadth in coverage of computing related topics and do not actively engage in nonprogramming computer science topics. In addition, many introductory (and...
Chris Bennett, Timothy Urness
TCS
2010
13 years 5 months ago
Analyzing the dynamics of stigmergetic interactions through pheromone games
The concept of stigmergy provides a simple framework for interaction and coordination in multi-agent systems. However, determining the global system behavior that will arise from ...
Peter Vrancx, Katja Verbeeck, Ann Nowé
JSW
2007
126views more  JSW 2007»
13 years 7 months ago
On Remote and Virtual Experiments in eLearning
— The science of physics is based on theories and models as well as experiments: the former structure relations and simplify reality to a degree such that predictions on physical...
Sabina Jeschke, Harald Scheel, Thomas Richter, Chr...
HCI
2009
13 years 5 months ago
Antecedents of Attributions in an Educational Game for Social Learning: Who's to Blame?
Games are increasingly being used as educational tools, in part because they are presumed to enhance student motivation. We look at student motivation in games from the viewpoint o...
Amy Ogan, Vincent Aleven, Julia Kim, Christopher J...
FGR
2011
IEEE
244views Biometrics» more  FGR 2011»
12 years 11 months ago
Emotion representation, analysis and synthesis in continuous space: A survey
— Despite major advances within the affective computing research field, modelling, analysing, interpreting and responding to naturalistic human affective behaviour still remains...
Hatice Gunes, Björn Schuller, Maja Pantic, Ro...