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» Computer Science and Game Theory: A Brief Survey
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LAMAS
2005
Springer
14 years 27 days ago
An Overview of Cooperative and Competitive Multiagent Learning
Abstract Multi-agent systems (MASs) is an area of distributed artificial intelligence that emphasizes the joint behaviors of agents with some degree of autonomy and the complexiti...
Pieter Jan't Hoen, Karl Tuyls, Liviu Panait, Sean ...
CIAC
2010
Springer
263views Algorithms» more  CIAC 2010»
14 years 4 months ago
The Complexity of Computing Minimal Unidirectional Covering Sets
Abstract. Given a binary dominance relation on a set of alternatives, a common thread in the social sciences is to identify subsets of alternatives that satisfy certain notions of ...
Dorothea Baumeister, Felix Brandt, Felix Fischer, ...
ITICSE
2006
ACM
14 years 1 months ago
Fast application development to demonstrate computer graphics concepts
Computer graphics concepts have a high visual component. For that reason, teaching this subject should be enriched with the use of small applications showing concepts like near an...
Pedro Pablo Gómez-Martín, Marco Anto...
ACMACE
2007
ACM
13 years 11 months ago
Understanding social interaction in world of warcraft
Research has argued that social interaction is a primary driving force for gamers to continue to play Massive Multiple Online Role Playing Games (MMORPGs). However, one recent stu...
Vivian Hsueh-hua Chen, Henry Been-Lirn Duh
APAL
2005
117views more  APAL 2005»
13 years 7 months ago
About cut elimination for logics of common knowledge
The notions of common knowledge or common belief play an important role in several areas of computer science (e.g. distributed systems, communication), in philosophy, game theory,...
Luca Alberucci, Gerhard Jäger