—In this paper, we propose to leverage social graphs from Online Social Networks (OSN) to improve the forwarding efficiency of mobile networks, more particularly Delay Tolerant ...
This paper presents techniques and tools for creating and animating virtual actors in real scenes. Several problems are explained: real objects hidden by virtual actors and virtua...
Understanding how pointing performance varies in real world computer use and over time can provide valuable insight about how systems should accommodate changes in pointing behavi...
In this paper we describe research being conducted to investigate the experience of computer game immersion, in particular the component "real world dissociation". Keywo...