A new algorithm is described for refining the pose of a model of a rigid object, to conform more accurately to the image structure. Elemental 3D forces are considered to act on the...
Anthony D. Worrall, Geoffrey D. Sullivan, Keith D....
We present an approach to video editing where movie sequences are treated as spatio-temporal volumes that can be sheered and warped under user control. This simple capability enab...
In contrast to traditional teaching-and-learning environments whereby the teacher controls the learning (e.g., teacher-centered), video games present a learner-centered approach t...
Andrew Milner, Andrew Hogue, Bill Kapralos, John F...
—This video presents a computer vision based system for interaction between a single human and multiple robots. Face contact and motion-based gestures are used as two different n...
Abstract. Analyzing the crowd dynamics from video sequences is an open challenge in computer vision. Under a high crowd density assumption, we characterize the dynamics of the crow...