Sciweavers

436 search results - page 26 / 88
» Computer Vision for Interactive Skewed Video Projection
Sort
View
ECCV
1994
Springer
14 years 9 months ago
Pose refinement of active models using forces in 3D
A new algorithm is described for refining the pose of a model of a rigid object, to conform more accurately to the image structure. Elemental 3D forces are considered to act on the...
Anthony D. Worrall, Geoffrey D. Sullivan, Keith D....
MM
2003
ACM
145views Multimedia» more  MM 2003»
14 years 29 days ago
Proscenium: a framework for spatio-temporal video editing
We present an approach to video editing where movie sequences are treated as spatio-temporal volumes that can be sheered and warped under user control. This simple capability enab...
Eric P. Bennett, Leonard McMillan
FPLAY
2008
13 years 9 months ago
Interactive accounting simulation environment for accounting education and training
In contrast to traditional teaching-and-learning environments whereby the teacher controls the learning (e.g., teacher-centered), video games present a learner-centered approach t...
Andrew Milner, Andrew Hogue, Bill Kapralos, John F...
HRI
2010
ACM
14 years 2 months ago
Selecting and commanding individual robots in a vision-based multi-robot system
—This video presents a computer vision based system for interaction between a single human and multiple robots. Face contact and motion-based gestures are used as two different n...
Alex Couture-Beil, Richard T. Vaughan, Greg Mori
ACCV
2009
Springer
14 years 2 months ago
Crowd Flow Characterization with Optimal Control Theory
Abstract. Analyzing the crowd dynamics from video sequences is an open challenge in computer vision. Under a high crowd density assumption, we characterize the dynamics of the crow...
Pierre Allain, Nicolas Courty, Thomas Corpetti