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» Computer Vision for Interactive Skewed Video Projection
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ACMACE
2005
ACM
14 years 1 months ago
Motivation-driven educational game design: applying best practices to music education
Building upon research on motivation theory, we provide insights on how video games can be framed as expert tools that naturally reconcile learning and fun, a worthy goal since st...
Guillaume Denis, Pierre Jouvelot
CHI
2007
ACM
14 years 8 months ago
Engaging constable: revealing art with new technology
Museums increasingly deploy new technologies to enhance visitors' experience of their exhibitions. They primarily rely on touch-screen computer systems, PDAs and digital audi...
Dirk vom Lehn, Jon Hindmarsh, Paul Luff, Christian...
ISMAR
2003
IEEE
14 years 27 days ago
A real-time tracker for markerless augmented reality
Augmented Reality has now progressed to the point where real-time applications are being considered and needed. At the same time it is important that synthetic elements are render...
Andrew I. Comport, Éric Marchand, Fran&cced...
ICCV
2007
IEEE
14 years 9 months ago
Classification of Weakly-Labeled Data with Partial Equivalence Relations
In many vision problems, instead of having fully labeled training data, it is easier to obtain the input in small groups, where the data in each group is constrained to be from th...
Sanjiv Kumar, Henry A. Rowley
ICPR
2004
IEEE
14 years 8 months ago
Auto-Calibration of Multi-Projector Display Walls
By treating projectors as pin-hole cameras, we show it is possible to calibrate the projectors of a casually-aligned, multi-projector display wall using the principles of planar a...
Andrew Raij, Marc Pollefeys