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» Computer art: a personal recollection
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CVGIP
2006
115views more  CVGIP 2006»
13 years 7 months ago
Methods for exploring expressive stance
The postures a character adopts over time are a key expressive aspect of her movement. While IK tools help a character achieve positioning constraints, there are few tools that he...
Michael Neff, Eugene Fiume
WS
2008
ACM
13 years 7 months ago
Recommendations based on semantically enriched museum collections
This article presents the CHIP demonstrator5 for providing personalized access to digital museum collections. It consists of three main components: Art Recommender, Tour Wizard, an...
Yiwen Wang, Natalia Stash, Lora Aroyo, Peter Gorge...
SAC
2008
ACM
13 years 6 months ago
IELR(1): practical LR(1) parser tables for non-LR(1) grammars with conflict resolution
There has been a recent effort in the literature to reconsider grammar-dependent software development from an engineering point of view. As part of that effort, we examine a defic...
Joel E. Denny, Brian A. Malloy
ICSE
2010
IEEE-ACM
13 years 5 months ago
Synthesized essence: what game jams teach about prototyping of new software products
The development of video games comprises engineering teams within various disciplines, e.g., software engineering, game production, and creative arts. Game jams are a promising ap...
Juergen Musil, Angelika Schweda, Dietmar Winkler, ...
CVPR
2009
IEEE
15 years 2 months ago
Multi-Camera Activity Correlation Analysis
We propose a novel approach for modelling correlations between activities in a busy public space captured by multiple non-overlapping and uncalibrated cameras. In our approach, ...
Chen Change Loy (Queen Mary, University of London)...