Sciweavers

21876 search results - page 108 / 4376
» Computer game-flow design
Sort
View
DCC
1999
IEEE
13 years 9 months ago
Designs in Product Association Schemes
Recently, P.J. Cameron studied a class of block designs which generalises the classes of t-designs, -resolved 2-designs, orthogonal arrays, and other classes of combinatorial desi...
William J. Martin
SIGCSE
2002
ACM
126views Education» more  SIGCSE 2002»
13 years 9 months ago
Design patterns for games
Designing a two-person game involves identifying the game model to compute the best moves, the user interface (the "view") to play the game, and the controller to coordi...
Dung Zung Nguyen, Stephen B. Wong
ASSETS
2010
ACM
13 years 5 months ago
Utterance-based systems: organization and design of AAC interfaces
Electronic Augmented and Alternative Communication (AAC) systems provide a method for people with severe speech impairments to communicate by selecting what they desire to say, an...
Timothy J. Walsh
IEEECIT
2010
IEEE
13 years 8 months ago
Smartphone Software Development Course Design Based on Android
—Mobile computing is popular when wireless network has been deployed almost everywhere. Smartphones have been the important tools in our society for the abundant functions includ...
Wei Hu, Tianzhou Chen, Qingsong Shi, Xueqing Lou
GRAPHICSINTERFACE
2009
13 years 7 months ago
Exploring melodic variance in rhythmic haptic stimulus design
Haptic icons are brief, meaningful tactile or force stimuli designed to support the communication of information through the often-underutilized haptic modality. Challenges to pro...
Bradley A. Swerdfeger, Jennifer Fernquist, Thomas ...