Sciweavers

21876 search results - page 36 / 4376
» Computer game-flow design
Sort
View
PDC
2004
ACM
14 years 3 months ago
Participatory design in community computing contexts: tales from the field
As technology becomes more embedded in our daily lives, there is a great deal of hope about the use of information technology to achieve positive community outcomes like increasin...
Cecelia Merkel, Lu Xiao, Umer Farooq, Craig H. Gan...
AUIC
2002
IEEE
14 years 2 months ago
Computer-Aided Sketching to Capture Preliminary Design
This paper describes the vital role of freehand sketching in the design process. When designers first tackle a design problem they usually do so by sketching. We will explore the ...
Mark D. Apperley, Beryl Plimmer
ATAL
2006
Springer
14 years 1 months ago
Computational mechanism design for multi-sensor information fusion
Conventional information fusion architectures are challenged by developments in sensor networks that allow individually-owned (and thereby selfish) sensors to interact and share d...
Alex Rogers, Rajdeep K. Dash, Nicholas R. Jennings...
DIGRA
2003
Springer
14 years 3 months ago
Characters in Computer Games: Toward Understanding Interpretation and Design
Interpretation of characters is a fundamental feature of human behavior. Even with limited information available, people will assign personality – even to inanimate objects. Cha...
Petri Lankoski, Satu Heliö, Inger Ekman
CAISE
2003
Springer
14 years 3 months ago
Computing Event Dependencies in System Designs and Programs
Abstract. This paper presents a method to compute metrics that predict maintainability of a system with respect to its event processing. The metrics reflect the complexity of event...
Bruc Lee Liong, Leszek A. Maciaszek