Sciweavers

21876 search results - page 9 / 4376
» Computer game-flow design
Sort
View
HCI
2009
13 years 7 months ago
Towards a Computational Model of Perception and Action in Human Computer Interaction
The evaluation and design of user interfaces may be facilitated by using performance models based on cognitive architectures. A recent trend in HCI is the increased focus on percep...
Pascal Haazebroek, Bernhard Hommel
AISS
2010
94views more  AISS 2010»
13 years 7 months ago
Proposal for Computation Model for Computing an Inter-layer Path Based on PCE
In this paper, we propose the computation model for computing an Inter-layer path based on PCE. Comparing the performance of these various models, we wanna propose the model that ...
Wonhyuk Lee, Gisung Yoo, Gwangsub Go, Gwangho Kim,...
CSCW
2000
ACM
13 years 9 months ago
Talking Work: Language-games, Organisations and Computer Supported Cooperative Work
This paper asks the question: how might CSCW system design obtain and be informed by an adequate real-world, real-time understanding of work and organisation on any occasion of wor...
Andy Crabtree
SIGCSE
2002
ACM
178views Education» more  SIGCSE 2002»
13 years 9 months ago
Making compiler design relevant for students who will (most likely) never design a compiler
Compiler Design courses are a common component of most modern Computer Science undergraduate curricula. At the same time, however, compiler design has become a highly specialized ...
Saumya K. Debray
COMSIS
2010
13 years 7 months ago
Generative 3D images in a visual evolutionary computing system
This paper presents a novel computer-aided design system which uses a computational approach to producing 3D images for stimulating creativity of designers. It introduces the genet...
Hong Liu