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ICASSP
2011
IEEE
12 years 11 months ago
Scalable robust hypothesis tests using graphical models
Traditional binary hypothesis testing relies on the precise knowledge of the probability density of an observed random vector conditioned on each hypothesis. However, for many app...
Divyanshu Vats, Vishal Monga, Umamahesh Srinivas, ...
3DPVT
2006
IEEE
199views Visualization» more  3DPVT 2006»
14 years 1 months ago
Fast Level Set Multi-View Stereo on Graphics Hardware
In this paper, we show the importance and feasibility of much faster multi-view stereo reconstruction algorithms relying almost exclusively on graphics hardware. Reconstruction al...
Patrick Labatut, Renaud Keriven, Jean-Philippe Pon...
SIGECOM
2006
ACM
119views ECommerce» more  SIGECOM 2006»
14 years 1 months ago
Nash equilibria in graphical games on trees revisited
Graphical games have been proposed as a game-theoretic model of large-scale distributed networks of non-cooperative agents. When the number of players is large, and the underlying...
Edith Elkind, Leslie Ann Goldberg, Paul W. Goldber...
SIGECOM
2003
ACM
134views ECommerce» more  SIGECOM 2003»
14 years 26 days ago
Correlated equilibria in graphical games
We examine correlated equilibria in the recently introduced formalism of graphical games, a succinct representation for multiplayer games. We establish a natural and powerful rela...
Sham Kakade, Michael J. Kearns, John Langford, Lui...
ISVD
2007
IEEE
14 years 1 months ago
Variants of Jump Flooding Algorithm for Computing Discrete Voronoi Diagrams
Jump flooding algorithm (JFA) is an interesting way to utilize the graphics processing unit to efficiently compute Voronoi diagrams and distance transforms in 2D discrete space. T...
Guodong Rong, Tiow Seng Tan