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RT
2004
Springer
14 years 28 days ago
All-Frequency Precomputed Radiance Transfer for Glossy Objects
We introduce a method based on precomputed radiance transfer (PRT) that allows interactive rendering of glossy surfaces and includes shadowing effects from dynamic, “all-frequen...
Xinguo Liu, Peter-Pike J. Sloan, Heung-Yeung Shum,...
ISMIS
2005
Springer
14 years 1 months ago
Getting Computers to See Information Graphics So Users Do Not Have to
Abstract. Information graphics such as bar, line and pie charts appear frequently in electronic media and often contain information that is not found elsewhere in documents. Unfort...
Daniel Chester, Stephanie Elzer
SIGECOM
2006
ACM
184views ECommerce» more  SIGECOM 2006»
14 years 1 months ago
Computing pure nash equilibria in graphical games via markov random fields
We present a reduction from graphical games to Markov random fields so that pure Nash equilibria in the former can be found by statistical inference on the latter. Our result, wh...
Constantinos Daskalakis, Christos H. Papadimitriou
DIGRA
2003
Springer
14 years 24 days ago
Uncle Roy all around you: mixing games and theatre on the city streets
We describe Uncle Roy All Around You, a mixture of game and theatre that took place in central London in late May and early June of 2003. Street players, equipped with handheld co...
Martin Flintham, Rob Anastasi, Steve Benford, Adam...
CGA
1999
13 years 7 months ago
Vector Geometry for Computer Graphics
translating your abstract notions of desired size and shape directly into the appropriate tugs and pulls. You would probably not think much about coordinate systems. Ifyouwantedtom...
James R. Miller