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» Computer graphics identification using genetic algorithm
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IEEECGIV
2006
IEEE
14 years 2 months ago
Hairstyle Construction from Raw Surface Data
We present a novel approach to the problem of hairstyle construction from raw surface data such as the ones obtained from surface scans. Our approach is based on a shape matching ...
Gerrit Sobottka, Michael Kusak, Andreas Weber 0004
COMPGEOM
2004
ACM
14 years 1 months ago
Adaptive mesh generation for real-time terrain modeling
In this simulation we demonstrate how real-time multiresolution approaches based on underlying geometries are used in terrain visualization. The animated sequence demonstrates app...
Russel A. Apu, Marina L. Gavrilova
AMDO
2004
Springer
14 years 1 months ago
Deformable Object Matching Based on Multi-scale Local Histograms
This paper presents a technique to enable deformable objects to be matched throughout video sequences based on the information provided by the multi-scale local histograms of the i...
Nicolas Pérez de la Blanca, José M. ...
TIDSE
2004
Springer
14 years 1 months ago
Transferring Game Mastering Laws to Interactive Digital Storytelling
The Interactive Dilemma is the inevitable conflict between author’s determinism and interactor’s freedom. There are some approaches that try to tackle it, using strategies and...
Federico Peinado, Pablo Gervás
DCC
2003
IEEE
14 years 1 months ago
Rate-Distortion Bound for Joint Compression and Classification
- Rate-distortion theory is applied to the problem of joint compression and classification. A Lagrangian distortion measure is used to consider both the squared Euclidean error in ...
Yanting Dong, Lawrence Carin