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» Computer graphics identification using genetic algorithm
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SIGGRAPH
2000
ACM
14 years 19 days ago
Seamless texture mapping of subdivision surfaces by model pelting and texture blending
Subdivision surfaces solve numerous problems related to the geometry of character and animation models. However, unlike on parametrised surfaces there is no natural choice of text...
Dan Piponi, George Borshukov
DCC
1999
IEEE
14 years 18 days ago
Embedded Post-Processing for Enhancement of Compressed Images
This paper presents a simple and e ective post-processing method for compressed images. This work focuses on the cyclic time-variance introduced by block-based and subband transfo...
Aria Nosratinia
GD
1999
Springer
14 years 16 days ago
Planarity-Preserving Clustering and Embedding for Large Planar Graphs
In this paper we present a novel approach for cluster-based drawing of large planar graphs that maintains planarity. Our technique works for arbitrary planar graphs and produces a ...
Christian A. Duncan, Michael T. Goodrich, Stephen ...
VISUALIZATION
1998
IEEE
14 years 15 days ago
Comparing LIC and spot noise
Spot noise and line integral convolution (LIC) are two texture synthesis techniques for vector field visualization. In this paper the two techniques are compared. Continuous direc...
Wim C. de Leeuw, Robert van Liere
AMDO
2006
Springer
14 years 21 hour ago
Matching Deformable Features Based on Oriented Multi-scale Filter Banks
This paper presents a technique to enable deformable objects to be matched throughout video sequences based on the information provided by multi-scale Gaussian derivative filter ba...
Manuel J. Marín-Jiménez, Nicolas P&e...