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EUROGRAPHICS
2010
Eurographics
15 years 11 months ago
Motion Blur for EWA Surface Splatting
This paper presents a novel framework for elliptical weighted average (EWA) surface splatting with time-varying scenes. We extend the theoretical basis of the original framework b...
Simon Heinzle, Johanna Wolf, Yoshihiro Kanamori, T...
CGI
2004
IEEE
15 years 5 months ago
Surface Models of Tube Trees
This paper describes a new method for generating surfaces of branching tubular structures with given centerlines and radii. As the centerlines are not straight lines, the cross-se...
Petr Felkel, Rainer Wegenkittl, Katja Bühler
DSD
2004
IEEE
97views Hardware» more  DSD 2004»
15 years 5 months ago
Scene Management Models and Overlap Tests for Tile-Based Rendering
Tile-based rendering (also called chunk rendering or bucket rendering) is a promising technique for low-power, 3D graphics platforms. This technique decomposes a scene into smalle...
Iosif Antochi, Ben H. H. Juurlink, Stamatis Vassil...
CGF
2008
136views more  CGF 2008»
15 years 2 months ago
Floating Textures
We present a novel multi-view, projective texture mapping technique. While previous multi-view texturing approaches lead to blurring and ghosting artefacts if 3D geometry and/or c...
Martin Eisemann, Bert de Decker, Marcus A. Magnor,...
TOG
2002
96views more  TOG 2002»
15 years 1 months ago
Robust epsilon visibility
Analytic visibility algorithms, for example methods which compute a subdivided mesh to represent shadows, are notoriously unrobust and hard to use in practice. We present a new me...
Florent Duguet, George Drettakis