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» Computer graphics identification using genetic algorithm
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SI3D
1999
ACM
14 years 11 days ago
GAPS: general and automatic polygonal simplification
We present a new approach for simplifying polygonal objects. Our method is general in that it works on models that contain both non-manifold geometry and surface attributes. It is...
Carl Erikson, Dinesh Manocha
ICS
2009
Tsinghua U.
14 years 2 months ago
Fast and scalable list ranking on the GPU
General purpose programming on the graphics processing units (GPGPU) has received a lot of attention in the parallel computing community as it promises to offer the highest perfo...
M. Suhail Rehman, Kishore Kothapalli, P. J. Naraya...
GD
1998
Springer
14 years 8 days ago
Drawing Large Graphs with H3Viewer and Site Manager
We demonstrate the H3Viewer graph drawing library, which can be run from a standalone program or in conjunction with other programs such as SGI's Site Manager application. Our...
Tamara Munzner
ICPR
2002
IEEE
14 years 9 months ago
Fast Hierarchical Clustering Based on Compressed Data
: One way to scale up clustering algorithms is to squash the data by some intelligent compression technique and cluster only the compressed data records. Such compressed data recor...
Erendira Rendon, Ricardo Barandela
AIIDE
2009
13 years 9 months ago
Examining Extended Dynamic Scripting in a Tactical Game Framework
Dynamic scripting is a reinforcement learning algorithm designed specifically to learn appropriate tactics for an agent in a modern computer game, such as Neverwinter Nights. This...
Jeremy Ludwig, Arthur Farley