The goal of this paper is to enable the interactive simulation of phenomena such as animated fluid characters. While full 3D fluid solvers achieve this with control algorithms, th...
We present a novel approach for the direct computation of integral surfaces in general vector fields. As opposed to previous work, which we analyze in detail, our approach is based...
Christoph Garth, Hari Krishnan, Xavier Tricoche,...
Represented in a Morphable Model, 3D faces follow curved trajectories in face space as they age. We present a novel algorithm that computes the individual aging trajectories for g...
Kristina Scherbaum, Martin Sunkel, Hans-Peter Seid...
- We consider a joint source-channel coding system that protects an embedded wavelet bitstream against noise using a finite family of channel codes with error detection and error c...
We consider the problem of generating a map between two triangulated meshes, M and M’, with arbitrary and possibly differing genus. This problem has rarely been tackled in its g...