Some tasks vital to many mixed and augmented reality systems are either too time consuming or complex to be carried out whilst the system is active. 3D scene modelling and labelli...
This paper describes a fast rendering algorithm for verification of spectacle lens design. Our method simulates refraction corrections of astigmatism as well as myopia or presbyo...
—Due to the widespread use and inherent complexity of floating-point addition, much effort has been devoted to its speedup via algorithmic and circuit techniques. We propose a ne...
Complex and dynamic interaction behaviors in applications such as Virtual Reality (VR) systems are difficult to design and develop. Reasons for this include the complexity and lim...
It has been observed that there are a variety of situations in which the most popular hybrid simulation methods can fail to properly detect the occurrence of discrete events. In th...