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VRST
2006
ACM
14 years 1 months ago
Interactive modelling and tracking for mixed and augmented reality
Some tasks vital to many mixed and augmented reality systems are either too time consuming or complex to be carried out whilst the system is active. 3D scene modelling and labelli...
R. Freeman, A. Steed
CGF
2007
149views more  CGF 2007»
13 years 7 months ago
Interactive Simulation of the Human Eye Depth of Field and Its Correction by Spectacle Lenses
This paper describes a fast rendering algorithm for verification of spectacle lens design. Our method simulates refraction corrections of astigmatism as well as myopia or presbyo...
Masanori Kakimoto, Tomoaki Tatsukawa, Yukiteru Muk...
TC
2010
13 years 6 months ago
Redundant-Digit Floating-Point Addition Scheme Based on a Stored Rounding Value
—Due to the widespread use and inherent complexity of floating-point addition, much effort has been devoted to its speedup via algorithmic and circuit techniques. We propose a ne...
Ghassem Jaberipur, Behrooz Parhami, Saeid Gorgin
EICS
2009
ACM
14 years 11 days ago
StateStream: a developer-centric approach towards unifying interaction models and architecture
Complex and dynamic interaction behaviors in applications such as Virtual Reality (VR) systems are difficult to design and develop. Reasons for this include the complexity and lim...
Gerwin de Haan, Frits H. Post
HYBRID
2001
Springer
14 years 5 days ago
Accurate Event Detection for Simulating Hybrid Systems
It has been observed that there are a variety of situations in which the most popular hybrid simulation methods can fail to properly detect the occurrence of discrete events. In th...
Joel M. Esposito, Vijay Kumar, George J. Pappas