In recent years, geometry processing algorithms that directly operate on polygonal meshes have become an indispensable tool in computer graphics, CAD/CAM applications, numerical s...
In this paper, we describe a multi-site evaluation of SimSE, an educational software engineering simulation game. This study was designed to build on our previous experience of ev...
In this paper, we present a new model of snow accumulation and stability for computergraphics. Our contribution is divided into two major components, each essential for modelling ...
The typical software engineering education lacks a practical experience of the process of software engineering-students are presented with relevant process theory in lectures, but...
Video games in general and educational role play games in particular would increase in believability if Non Player Characters reacted appropriately to the player’s actions. Reali...