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ITICSE
2010
ACM
14 years 1 months ago
PhidgetLab: crossing the border from virtual to real-world objects
Teaching pupils the ideas behind objects in programming languages can be difficult since these concepts are mostly and not comprehensible at first sight. Etoys as a visual progra...
Michael Haupt, Michael Perscheid, Robert Hirschfel...
SIGGRAPH
2000
ACM
14 years 1 months ago
Tangible interaction + graphical interpretation: a new approach to 3D modeling
Construction toys are a superb medium for creating geometric models. We argue that such toys, suitably instrumented or sensed, could be the inspiration for a new generation of eas...
David B. Anderson, James L. Frankel, Joe Marks, As...
ITICSE
2010
ACM
13 years 11 months ago
What did qubits ever do for me: an answer for CS2 students
We show how to teach and motivate small quantum computer programs as a supplemental topic in a CS2 data structures class. A traditional example such as Shor’s factorization [8] ...
Michael Main, Robert Frohardt, Yingdan Huang
IEEECIT
2010
IEEE
13 years 6 months ago
Micromouse Competition Training Method Based on 3D Simulation Platform
This paper describes a successful integration of the IEEE micromouse competition training programme with regular undergraduate courses at Zhejiang University City College (ZUCC), H...
Meimei Huo, Jianzhong Wu, Jianping Cai, Bin Song
WWW
2004
ACM
14 years 9 months ago
Active e-course for constructivist learning
An active e-course is a self-representable and self-organizable document mechanism with a flexible structure. The kernel of the active e-course is to organize learning materials i...
Hai Zhuge, Yanyan Li