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ITICSE
2005
ACM
14 years 2 months ago
Teaching software engineering through game design
Many projects currently used in Software Engineering curricula lack both the “fun factor” needed to engage students, as well as the practical realism of engineering projects t...
Kajal T. Claypool, Mark Claypool
SIGCSE
2008
ACM
162views Education» more  SIGCSE 2008»
13 years 9 months ago
Automatic extraction of notions from course material
Formally defining the knowledge units taught in a course helps instructors ensure a sound coverage of topics and provides an objective basis for comparing the content of two cours...
Michela Pedroni, Manuel Oriol, Bertrand Meyer, Luk...
GI
1998
Springer
14 years 1 months ago
Workshop: Multimedia-Systeme
The IMB Jena Image Library of Biological Macromolecules (http://www.imb-jena.de/IMAGE.html) is a freely accessible Internet archive with three-dimensional (3D) structural informat...
Hans-Jürgen Appelrath, Klaus Meyer-Wegener
SIGCSE
2009
ACM
130views Education» more  SIGCSE 2009»
14 years 9 months ago
Introducing PyLighter: dynamic code highlighter
Like a screenplay, a program is both a static artifact and instructions for a dynamic performance. This duality can keep laypeople from appreciating the complexity of software sys...
Michael G. Boland, Curtis C. Cliburn
CIVR
2007
Springer
210views Image Analysis» more  CIVR 2007»
14 years 3 months ago
Semantic video analysis for psychological research on violence in computer games
In this paper, we present an automatic semantic video analysis system to support interdisciplinary research efforts in the field of psychology and media science. The psychological...
Markus Mühling, Ralph Ewerth, Thilo Stadelman...