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» Computer science: past, present, and future
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CHI
1994
ACM
13 years 11 months ago
What HCI designers can learn from video game designers
Computer users have tasks they need to perform, and are therefore motivated to overcome poorly designed interfaces. With video games, there is no external motivation for the task ...
Randy Pausch, Rich Gold, Tim Skelly, David Thiel
CHI
2010
ACM
14 years 22 days ago
Early explorations of CAT: canine amusement and training
Cross-species computer applications have a history of blended science and humor, despite the real potential for improving the canine-human bond. New activities available to humans...
Chadwick A. Wingrave, Jeremy Rose, Todd Langston, ...
WS
2008
ACM
13 years 7 months ago
OWL 2: The next step for OWL
Since achieving W3C recommendation status in 2004, the Web Ontology Language (OWL) has been successfully applied to many problems in computer science. Practical experience with OW...
Bernardo Cuenca Grau, Ian Horrocks, Boris Motik, B...
CHI
2011
ACM
12 years 11 months ago
Characterizing patient-friendly "micro-explanations"of medical events
Patients’ basic understanding of clinical events has been shown to dramatically improve patient care. We propose that the automatic generation of very short microexplanations, s...
Lauren Wilcox, Dan Morris, Desney S. Tan, Justin G...
PERCOM
2010
ACM
13 years 5 months ago
The co-evolution of taxi drivers and their in-car navigation systems
In the recent years, the massive use of in-car navigation systems has symbolized the emergence of location-based services for wayfinding. This market success creates the opportunit...
Fabien Girardin, Josep Blat