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» Computer science and game theory
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GRAPHITE
2003
ACM
14 years 2 months ago
Applying game design theory to virtual heritage environments
Much literature has argued that interactive engagement in a computer medium is best demonstrated by games. With this in mind, this paper suggests certain techniques that virtual e...
Erik Champion
EURONGI
2006
Springer
14 years 14 days ago
Framework for Resource Allocation in Heterogeneous Wireless Networks Using Game Theory
This is a framework for resource allocation in a heterogeneous system composed of various access networks, for instance Third Generation wireless networks (3G) and WLAN, in the pre...
Mariana Dirani, Tijani Chahed
ENTCS
2006
110views more  ENTCS 2006»
13 years 8 months ago
First Steps in Synthetic Computability Theory
Computability theory, which investigates computable functions and computable sets, lies at the foundation of computer science. Its classical presentations usually involve a fair a...
Andrej Bauer
SIGCSE
2010
ACM
164views Education» more  SIGCSE 2010»
14 years 3 months ago
Scalable game design and the development of a checklist for getting computational thinking into public schools
Game design appears to be a promising approach to interest K-12 students in Computer Science. Unfortunately, balancing motivational and educational concerns is truly challenging. ...
Alexander Repenning, David C. Webb, Andri Ioannido...
DIGRA
2005
Springer
14 years 2 months ago
The Pervasive Interface; Tracing the Magic Circle
This paper is an addition to the discourse surrounding interface theory and pervasive games. A buzzword by nature, the term ´interface´ needs to be investigated and redefined in...
Eva Nieuwdorp