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» Computer science and game theory
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CSCW
2007
ACM
13 years 8 months ago
Let's Get Physical! In, Out and Around the Gaming Circle of Physical Gaming at Home
Physical gaming is a genre of computer games that has recently been made available for the home. But what does it mean to bring games home that were originally designed for play in...
Allison Sall, Rebecca E. Grinter
SIGCSE
2009
ACM
114views Education» more  SIGCSE 2009»
14 years 9 months ago
Engaging students through mobile game development
This paper describes using mobile game development as a motivational tool to engage students early in the curriculum. Mobile devices have become an integral part of everyday lives...
Stan Kurkovsky
CSE
2009
IEEE
14 years 4 days ago
Extended Dempster-Shafer Theory in Context Reasoning for Ubiquitous Computing Environments
—Context, the pieces of information that capture the characteristics of ubiquitous computing environment, is often imprecise and incomplete due to user mobility, unreliable wirel...
Daqiang Zhang, Jiannong Cao, Jingyu Zhou, Minyi Gu...
CSCW
2008
ACM
13 years 10 months ago
Flashlight jigsaw: an exploratory study of an ad-hoc multi-player game on public displays
As large displays become prevalent in public spaces, they could be employed to create novel game experiences for the public. We present an exploratory study of an ad-hoc multiplay...
Xiang Cao, Michael Massimi, Ravin Balakrishnan
ACE
2004
162views Education» more  ACE 2004»
13 years 10 months ago
Computing Theory With Relevance
In computer science education, the topic of computing theory is one that is commonly not well received by students. Career-oriented students often view the topic as irrelevant, an...
Wayne Brookes