Abstract. We study graph searching games where a number of cops try to capture a robber that is hiding in a system of tunnels modelled as a graph. While the current position of the...
This paper details a research methodology that emerged during an inquiry into game design aimed at promoting conceptual learning in physics. The methodology, Research as DesignDes...
We study computational problems that arise in the context of iterated dominance in anonymous games, and show that deciding whether a game can be solved by means of iterated weak d...
This paper examines the computer game Harry Potter and the Philosopher’s Stone in relation to the novel with the same title. The analysis focuses on the temporal aspects of the ...
The description of resources in game semantics has never achieved the simplicity and precision of linear logic, because of a misleading conception: the belief that linear logic is...