Sciweavers

1653 search results - page 61 / 331
» Computer science and game theory
Sort
View
FDG
2009
ACM
14 years 3 months ago
Emphasizing soft skills and team development in an educational digital game design course
Engineering education has evolved from providing students solely with technical skills to providing them with courses that provide students with the non-technical “soft skillsâ€...
Quincy Brown, Frank J. Lee, Suzanne Alejandre
SIGCSE
2005
ACM
117views Education» more  SIGCSE 2005»
14 years 2 months ago
Integrating science and research in a HCI design course
Undergraduate computer science students have few opportunities to experience scientific investigation and computer science research. A human-computer interaction (HCI) course can ...
Robert Pastel
ICALP
2005
Springer
14 years 2 months ago
Computationally Sound Implementations of Equational Theories Against Passive Adversaries
In this paper we study the link between formal and cryptographic models for security protocols in the presence of a passive adversary. In contrast to other works, we do not conside...
Mathieu Baudet, Véronique Cortier, Steve Kr...
HICSS
2003
IEEE
130views Biometrics» more  HICSS 2003»
14 years 2 months ago
Politeness Theory and Computer-Mediated Communication: A Sociolinguistic Approach to Analyzing Relational Messages
This conceptual paper suggests how Politeness Theory [6] – well known in anthropological and linguistic literatures – can contribute to the study of role relations in computer...
David A. Morand, Rosalie J. Ocker
DIS
1999
Springer
14 years 1 months ago
The Melting Pot of Automated Discovery: Principles for a New Science
After two decades of research on automated discovery, many principles are shaping up as a foundation of discovery science. In this paper we view discovery science as automation of ...
Jan M. Zytkow