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» Computer science and game theory
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FOCS
2006
IEEE
14 years 2 months ago
How to Play Unique Games Using Embeddings
In this paper we present a new approximation algorithm for Unique Games. For a Unique Game with n vertices and k states (labels), if a (1 − ε) fraction of all constraints is sa...
Eden Chlamtac, Konstantin Makarychev, Yury Makaryc...
STACS
2004
Springer
14 years 2 months ago
Active Context-Free Games
An Active Context-Free Game is a game with two players (Romeo and Juliet) on strings over a finite alphabet. In each move, Juliet selects a position of the current word and Romeo ...
Anca Muscholl, Thomas Schwentick, Luc Segoufin
ATAL
2011
Springer
12 years 8 months ago
Solving Stackelberg games with uncertain observability
Recent applications of game theory in security domains use algorithms to solve a Stackelberg model, in which one player (the leader) first commits to a mixed strategy and then th...
Dmytro Korzhyk, Vincent Conitzer, Ronald Parr
ECAL
2003
Springer
14 years 2 months ago
Meta-evolutionary Game Dynamics for Mathematical Modelling of Rules Dynamics
This paper proposes an evolutionary-game-theory model, called meta-evolutionary game dynamics, for studying the dynamics of rules and individual behaviour. Although there are two g...
Takashi Hashimoto, Yuya Kumagai
GAMEON
2007
13 years 10 months ago
Teaching AI Concepts by Using Casual Games: A Case Study
Nowadays it is not uncommon for computer games to be used as tools to help introduce basic computer science concepts. In this paper we argue that games could also be used in more ...
Cesar Tadeu Pozzer, Börje Karlsson