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ICALP
2009
Springer
14 years 9 months ago
Reachability in Stochastic Timed Games
We define stochastic timed games, which extend two-player timed games with probabilities (following a recent approach by Baier et al), and which extend in a natural way continuous-...
Patricia Bouyer, Vojtech Forejt
HICSS
2006
IEEE
107views Biometrics» more  HICSS 2006»
14 years 2 months ago
Gaming Emergency Preparedness
This paper describes the design of a competitive game to support “offense” and “defense” teams as they develop and improve their scenarios and plans about possible crisis ...
Murray Turoff, Michael Chumer, Starr Roxanne Hiltz...
CSCW
2008
ACM
13 years 10 months ago
Hunting for fun: solitude and attentiveness in collaboration
The design of online collaborative computer games and pervasive games can learn from the everyday practice of deer hunting. We present an ethnographic study revealing how hunters ...
Oskar Juhlin, Alexandra Weilenmann
ICALP
2004
Springer
14 years 2 months ago
Nash Equilibria in Discrete Routing Games with Convex Latency Functions
Martin Gairing, Thomas Lücking, Marios Mavron...
CCA
2005
Springer
14 years 2 months ago
A Lambda Calculus for Real Analysis
Abstract Stone Duality is a revolutionary theory that works directly with computable continuous functions, without using set theory, infinitary lattice theory or a prior theory o...
Paul Taylor 0002