Sciweavers

1653 search results - page 73 / 331
» Computer science and game theory
Sort
View
SIGECOM
2006
ACM
143views ECommerce» more  SIGECOM 2006»
14 years 2 months ago
The computational complexity of nash equilibria in concisely represented games
Games may be represented in many different ways, and different representations of games affect the complexity of problems associated with games, such as finding a Nash equilib...
Grant Schoenebeck, Salil P. Vadhan
CDC
2010
IEEE
141views Control Systems» more  CDC 2010»
13 years 3 months ago
Using computer games for hybrid systems controller synthesis
Abstract-- We propose a formal method for feedback controller synthesis using interactive computer programs with graphical interface (in short, computer games). The main theoretica...
A. Agung Julius, Sina Afshari
PUC
2002
135views more  PUC 2002»
13 years 8 months ago
SenToy in FantasyA: Designing an Affective Sympathetic Interface to a Computer Game
We describe the design process of an affective control toy, named SenToy, used to control a synthetic character in a computer game. SenToy allows players1 to influence the emotion...
Ana Paiva, Gerd Andersson, Kristina Höök...
ITICSE
2005
ACM
14 years 2 months ago
Novice Java programmers' conceptions of "object" and "class", and variation theory
Problems with understanding concepts, so called misconceptions, have been investigated and reported in a number of studies regarding object-oriented programming [4], [3]. In a fi...
Anna Eckerdal, Michael Thuné
LICS
2007
IEEE
14 years 3 months ago
A computable approach to measure and integration theory
We introduce a computable framework for Lebesgue’s measure and integration theory in the spirit of domain theory. For an effectively given second countable locally compact Hausd...
Abbas Edalat