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SOFSEM
2010
Springer
14 years 5 months ago
Clock Synchronization: Open Problems in Theory and Practice
Clock synchronization is one of the most basic building blocks for many applications in computer science and engineering. The purpose of clock synchronization is to provide the con...
Christoph Lenzen, Thomas Locher, Philipp Sommer, R...
ATAL
2006
Springer
14 years 20 days ago
Monotonic concession protocols for multilateral negotiation
The most natural way of thinking about negotiation is probably a situation whereby each of the parties involved initially make a proposal that is particularly beneficial to themse...
Ulle Endriss
TLCA
1997
Springer
14 years 1 months ago
Games and Weak-Head Reduction for Classical PCF
We present a game model for classical PCF, a nite version of PCF extended by a catch/throw mechanism. This model is build from E-dialogues, a kind of two-players game de ned by Lor...
Hugo Herbelin
IADIS
2004
13 years 10 months ago
Implementing Cognitive Modellig in CS Education: Aligning Theory and Practice of Learning to Program
It can be argued that although computer science may seem one of the best researched areas, it could also be one of the worst taught. In this research we examine the residual probl...
Des Traynor, J. Gibson
ACMACE
2009
ACM
14 years 1 months ago
Critical gameplay
How do games effect the way we problem solve, socialize, or even view the world? When we shoot do we learn to destroy obstacles instead of work around them? Does the binary world ...
Lindsay Grace