Clock synchronization is one of the most basic building blocks for many applications in computer science and engineering. The purpose of clock synchronization is to provide the con...
Christoph Lenzen, Thomas Locher, Philipp Sommer, R...
The most natural way of thinking about negotiation is probably a situation whereby each of the parties involved initially make a proposal that is particularly beneficial to themse...
We present a game model for classical PCF, a nite version of PCF extended by a catch/throw mechanism. This model is build from E-dialogues, a kind of two-players game de ned by Lor...
It can be argued that although computer science may seem one of the best researched areas, it could also be one of the worst taught. In this research we examine the residual probl...
How do games effect the way we problem solve, socialize, or even view the world? When we shoot do we learn to destroy obstacles instead of work around them? Does the binary world ...