In this paper an operational model for the automatic generation of lifelike gestures of an anthropomorphic virtual agent is described. The biologically motivated approach to contr...
We present a novel method for generating performance-driven, “hand-drawn” animation in real-time. Given an annotated set of hand-drawn faces for various expressions, our algor...
Ian Buck, Adam Finkelstein, Charles E. Jacobs, All...
We propose a method to automatically transform mesh animations into animation collages, i.e. moving assemblies of shape primitives from a database given by an artist. An animation...
Lworld is a computer graphics animation system based on L-systems, a parallel rewriting technique used primarily in computer graphics for plant modeling. Because rulebased program...
This paper presents an efficient method of learning motion control for autonomous animated characters. The method uses a non parametric learning approach which identifies non line...