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TOG
2002
172views more  TOG 2002»
13 years 7 months ago
Motion capture assisted animation: texturing and synthesis
We discuss a method for creating animations that allows the animator to sketch an animation by setting a small number of keyframes on a fraction of the possible degrees of freedom...
Katherine Pullen, Christoph Bregler
APVIS
2004
13 years 9 months ago
Skeletal Animation for the Exploration of Graphs
The topic of skeletal animation and its associated techniques have previously been applied in the area of animating computer-generated characters for motion pictures and computer ...
Damian Merrick, Tim Dwyer
ICMCS
2000
IEEE
145views Multimedia» more  ICMCS 2000»
14 years 1 days ago
Talking Heads and Synthetic Speech: An Architecture for Supporting Electronic Commerce
Facial animation has been combined with text-to-speech synthesis to create innovative multimodal interfaces. In this paper, we present an architecture for this multimodal interfac...
Jörn Ostermann, David R. Millen
HUMO
2000
Springer
13 years 11 months ago
Robust Head Motion Computation by Taking Advantage of Physical Properties
We present a new algorithm to compute the head motion between two views from the correspondences of five feature points (eye corners, mouth corners, and nose top), and zero or mor...
Zicheng Liu, Zhengyou Zhang
CA
2003
IEEE
14 years 29 days ago
A Procedural Approach to Animate Interactive Natural Sceneries
This paper presents a method for animating and rendering an interactive natural scenery in real-time. It improves the prairie model of [11] by enabling the on-the-fly generation ...
Sylvain Guerraz, Frank Perbet, David Raulo, Fran&c...